![]() ![]() To the right of the production rooms, this is typically where I build the rooms that are fixed double-wides, like the overseer's office and barber shop, as well as the training rooms. any rooms that typically remain empty go to the left of the elevators, for the most part, this is typically the storage rooms, living quarters, radio station, and workshops. this places the vast majority of dwellers in the center of each level. My optimal plan has been to locate all triple wide production type rooms immediately to the right of these elevators. (with the option of a second column of elevators somewhere in this right portion. using this default elevator placement allows building 3 rooms to the left of each elevator, and 5 rooms to the right. the default layout is 3 levels of elevators immediately in front of the vault door. So I'm sure most of you know there is space for 8 rooms and 2 elevators per level. ![]() 4.So I've been playing around with vault layouts and I think I've come across the best layout for efficient use of space, rapid response during incidents, the fewest dead dwellers, and the best use of mr handies. You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. ![]() Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. ![]()
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